Friday, 31 August 2018

On Avengers Infinity War

“The trouble with movies as a business is that it's an art, and the trouble with movies as art is that it's a business.” Wise words from Charlton Heston and for a long time a way of thinking which has held true. Isn’t this why actors from Redford to Clooney have operated with the ‘one for them, one for me’ philosophy? To balance their own artistic wants with the financial greed of the studio? Sure you can have Oceans 12 (2004), but I want you to fund Syriana (2005) … Everyone’s happy. Audiences can see fun, but forgettable films, yet there is also a space for smaller, more intelligent films to find a cinema audience.
Well, the issue Heston spoke about seems to have been solved by Marvel. Not in the sense that they have managed to create films to rival Bergman or Bresson (as Ethan Hawke recently pointed out), but that they’ve changed the game and turned mainstream film into a business. Art has simply been removed from the equation.
It is not that many of the Marvel films are bad films; they are well constructed pieces of work. But it is their sheer number and repetitive formula that reveals their business mind and starkly highlights their lack of an artistic one. There is no risk. It is all reward. And this is not what art is about, it is not what film is about. If no one took risks, then the world of cinema as we know it, from day one in 1895, would looking nothing like it does today.
Marvel are not shy about this. They hold conferences that mirror AGMs, where their output for the next decade is laid out for audiences investors to see. Where is the surprise? The areas for audiences to turn for surprising, risk taking mainstream cinema are becoming smaller and smaller. It would appear that audiences have bought into a formula, which is safe and predictable and that is now the majority.
To watch Avengers Infinity War is to find these issues squarely in your face. As a narrative, it plays out like the first half of most Marvel films, just on a much bigger scale. But, it’s not the size of your CGI budget, it’s what you do with it and here they do little that is creative. Yes, the CGI is impressive, but its execution is lazy. The USP of Infinity War – that your heroes will die – is handled with such crassness that even the ardent Marvel fan must, has to be, aware that they are being used purely for financial gain. To ‘kill’ off a handful of characters for who sequels have already been announced at the yearly AGM is disrespectful of an audience in the extreme.
This is not to say that summer blockbusters have not always been about money. Of course, when Jaws (1975) was released and the phenomenon born, ways to cash-in were instantly hatched. Yet Jaws, outside of its sequels, is inventive, risky cinema, whereas Iron Man (2008), the first of the Marvel MCU canon, reveals the same formula we are witnessing 10 years later. Star Wars (1977 -) is only some exception and there is an argument to be made that Marvel for today’s youth will be what Star Wars is to the youth of the 1980s. But the level of formulaic, risk free storytelling (narrative as an investment opportunity) is new and it is depressing. As is the disregard for audiences. Star Wars, as a franchise (even since being acquired by Disney, Marvel’s home) still maintains more of a sense of risk than any Marvel film. We’re never going to see a cliff-hanger like that which closes The Empire Strikes Back (1980), and have to wait for three years, but The Last Jedi (2017) showed their willingness to take risks with story and character. A risk not taken in the Marvel world.
That Infinity War will appear on most lists for best films of the year in mainstream film publications, where films such as First Reformed, Soldado or BlackkKlansman will be absent or lower down the list is a real shame.

Just because it isn’t broke (financially), doesn’t mean it shouldn’t be fixed (artistically).

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