CGI has meant cinema can explore stories it previously could
not. George Lucas once said that he had not imagined being able to make (and
some wish he never had) Star Wars
Episodes I, II and III before he
saw Jurassic Park (1993). As it was
only then that he saw the technology had caught up with his vision. The Matrix (1999) and Avatar (2009) provide other key moments
in American cinema’s use of CGI. In these examples there are those that mix CGI
with actual locations and those that create entire CGI worlds. Some do both in
the same film. Ready Player One may
be another key moment, where CGI combines with that other creator of imaginary
worlds, the games industry. Unlike Avatar,
which espouses technology over story, Ready
Player One comes from the master of American childhood and a cult novel by
Ernest Cline and therefore the, at times, relentless CGI matched with an almost
impossible rate of 80s referencing is anchored by a story that is timeless and
delivered with absolute skill. Ready
Player One is sometimes hard to absorb. It’s big, busy and loud and so full
of detail that it is hard to consume. But this world is only one part of Ready Player One, the virtual reality
world. The other world, ours, this one, but in the future has gone in a
direction that feels very possible and therefore a desire to escape is not only
believable but understandable. All of this gives the CGI world weight. There is
a strong story here about growing up, about our future and, despite its reliance
on technology, on the dangers of losing ourselves to it. It may not look like
it, but this is a film that balances story and technology perfectly.
Thursday, 13 December 2018
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